
I have a special little place in my heart for Bioware and their games, even if they are Canadians that still can’t grasp that bacon comes in crispy strips (In Canada is a ham sandwich a BLT?). This is because they provided one of the greatest time sinks of my adolescence; Baldur’s Gate. I’m not talking about that Dark Alliance bullshit for the PS2 either, they didn’t make that. No, I am talking about the PC RPGs that I beat as virtually every class, except for the specialty classes. I even beat it as a lute playing pansy bard. I would go over to my friends house almost everyday to just get a taste of the sweet nectar that was Baldur’s Gate, even if I only got to explore one little zone of the massive map that was “The Sword Coast”. Hell, I still have it installed on my laptop to this day. I later played Neverwinter Nights, but never really got into it. Something about it just wasn’t the same.
Then in my senior year of high school a magnificent thing happened. Bioware teamed up with LucasArts to combined my two most cherished childhood pass times: Bioware RPG games and Star Wars. It was a match that could only be made in heaven. The result was the best of both worlds. Knights of the Old Republic was a quality Star Wars game (up until now if it didn’t involve flying a X-Wing it probably blew) that had a intriguing story, superb game mechanics, and open ended moral choices that Bioware was so well known for. I played the hell out of both the first and second K.O.T.O.R. (even though the second was chocked full of glitches mostly because it wasn’t actually made by Bioware). So when Bioware announced a new intellectual property for the XBOX360, Mass Effect, you damn know for sure that I was all over that. This game was surrounded by hype. It has a new Sci-Fi setting, which is extremely easy to make parallels to Star Wars (it’s not even funny). A new 3rd person shooter combat system that is, although cliché, very Gears of War feeling. And a new dialog system that was supposed to be the most fluid of any game ever. But is the game really all it was hyped up to be? That is a tall order to fill. Well allow me to delve into it for you.

Saren, the Darth Vader of Mass Effect (seriously, they are identical)
To be frank, even though it hurts me deeply, NO! It isn’t everything it was cracked up to be. What you get is a basically a prettier K.O.T.O.R. with new alien races and no lightsabers. The goal is the same, save the galaxy from total annihilation. Except instead of the Sith, you have the Geth (seriously… I didn’t even notice how similar they sounded until I just typed that) led by Saren, a rogue Spectre, who is trying to gain infinite power. Sound familiar yet? The Spectres are the protectors of “The Council” made up of the major alien races (Seriously, why don’t you just call the Spectres Jedi?). The Spectres have the freedom to do as they please and handle operations as they see fit. It is your job as the commander of the most advanced space ship in the Alliance military (humans) to stop Saren at all cost by exploring uncharted worlds to find traces of the Geth and investigate unusual activities happening throughout the galaxy.
The light side/dark side mechanic is back, but has been relabeled as Paragon/Renegade respectively. The only difference is it is not a scale. Because Renegade points don’t affect your Paragon rating, you can be the biggest dick in known space to people and be a saint to others and it not effect the opposite whatsoever. This causes making serious moral choices to seem insignificant. Max your Paragon, then go around being the supreme asshole of the universe and you will still be revered. However, this allows you to open every dialog option. While I do understand it removes the pitfall that is cookie cutter Jesus and Hellion archetypes, it causes the game to feel slightly unnatural.

The dialog is probably the biggest let down. There is nothing fancy or innovative about it at all. The options for every conversation might as well be three choices. Do I play the sympathetic stick up his ass, apathetic neutral, or colossal jackass? This is the same type of dialog that wast presented in K.O.T.O.R. arranged in a circular layout. That is not to say it is bad. Forsooth, it is anything but bad. The dialog and NPC interaction is natural and often hilarious (especially the Renegade conversations), but it isn’t revolutionary be any means.
You get three main class options. The Soldier a.k.a. the bullet spraying meat tank. The Engineer, who can hack and sabotage enemy technology. And the Adept, the Force biotic wielding mage type. The biotic can lift, throw, and freeze objects or enemies with his mind. There are also hybrid classes. I played through my first time with a soldier then moved onto the HARDCORE difficulty with an adept. I suggest playing the game with some form of a biotic user. They are way more fun. The combat becomes much more involved when you can toss your enemies around like rag dolls in real time with realistic physics. This can cause some hilarious situations, like pulling all of your enemies into an exploding container with the Singularity ability (its like a mini black hole), then shooting said container causing massive damage.
One issue I have with the combat is that your partners are complete dolts, if you decide to take cover in their predesignated position, they will stand out in the open and receive rocket after blazing rocket to the chin, making no effort to perhaps find a different spot to hide! It normally feel more like I am baby sitting than them having my back. My only other complaint is that enemy turrets and snipers will blast at you from miles away before you even remotely get a chance to spot them. Of course they are out of range of notice for your group, so they will once again stand headstrong rockets to the back of the head with no effort of retaliation.
One last complaint, and it is a big one, but a short one that I will make very clear. I loath the god damned Mako, a hover tank. I rather wring out Shaq’s shorts into my mouth after a game than drive around in that stupid ass vehicle. I love how when I am trying to blow up things with the cannon it will randomly start driving forward, sometimes driving you right off a cliff. Or how it gets stuck on everything and my entire team dies because I can’t get out of it. It is obviously attempting to play something like the Warthog in Halo, but falls flat on its face, it just isn’t fun.
The ending was kind of short (hurray cliff hangers) and lackluster. Why can’t games have real endings anymore? I play a fifteen hour game for a three minute long ending. Yeah, I am talking to you too Bioshock and Assassin’s Creed. It just feels lazy. I want to know what happens to the characters afterwards. I want to see what the ramifications of my choices are. This isn’t directed just at Mass Effect. It just seems that game designers will make open endings now even if their is only a slight hope for a sequel. I want damn closer!
Bottom line, Mass Effect is a good game, but it feels rushed, particularly if you followed the development at all over the past two years. Is it the next best thing since sliced bread? Not at all, but it is one of the better games I have played this year and certainly the best RPG. It offers great replay value and was definitely worth the sixty dollars.